<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug static|Win32">
      <Configuration>Debug static</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release static|Win32">
      <Configuration>Release static</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{6236418A-0388-4F3E-B78B-959626F28384}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>proxypublish</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(OutDir)applications\$(ProjectName)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(OutDir)applications\$(ProjectName)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(OutDir)applications\$(ProjectName)\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(OutDir)applications\$(ProjectName)\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>LITTLE_ENDIAN_BYTE_ALIGNED;NET_SELECT;HAS_LUA;HAS_PROTOCOL_HTTP;HAS_PROTOCOL_RTMP;HAS_PROTOCOL_RTP;HAS_PROTOCOL_LIVEFLV;HAS_PROTOCOL_TS;HAS_PROTOCOL_VAR;HAS_MEDIA_MP3;HAS_MEDIA_MP4;HAS_MEDIA_FLV;VM_LUA;WIN32;_DEBUG;_WINDOWS;_USRDLL;PROXYPUBLISH_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>C:\OpenSSL-Win32\include;..\..\..\sources\applications\proxypublish\include;..\..\..\sources\common\include;..\..\..\sources\thelib\include;..\..\..\3rdparty\lua-dev;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4251;4996</DisableSpecificWarnings>
      <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile>
      <ForcedIncludeFiles>common.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <OutputFile>$(OutDir)\$(ProjectName).dll</OutputFile>
      <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>rd /Q /S "$(OutDir)\mediaFolder"
mkdir "$(OutDir)\mediaFolder"
</Command>
      <Message>Create the media folder</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>LITTLE_ENDIAN_BYTE_ALIGNED;NET_SELECT;HAS_LUA;HAS_PROTOCOL_HTTP;HAS_PROTOCOL_RTMP;HAS_PROTOCOL_RTP;HAS_PROTOCOL_LIVEFLV;HAS_PROTOCOL_TS;HAS_PROTOCOL_VAR;HAS_MEDIA_MP3;HAS_MEDIA_MP4;HAS_MEDIA_FLV;VM_LUA;WIN32;_DEBUG;_WINDOWS;_USRDLL;PROXYPUBLISH_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\..\sources\applications\proxypublish\include;..\..\..\sources\common\include;..\..\..\sources\thelib\include;..\..\..\3rdparty\lua-dev;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4251;4996</DisableSpecificWarnings>
      <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile>
      <ForcedIncludeFiles>common.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <OutputFile>$(OutDir)\$(ProjectName).dll</OutputFile>
      <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>rd /Q /S "$(OutDir)\mediaFolder"
mkdir "$(OutDir)\mediaFolder"
</Command>
      <Message>Create the media folder</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>LITTLE_ENDIAN_BYTE_ALIGNED;NET_SELECT;HAS_LUA;HAS_PROTOCOL_HTTP;HAS_PROTOCOL_RTMP;HAS_PROTOCOL_RTP;HAS_PROTOCOL_LIVEFLV;HAS_PROTOCOL_TS;HAS_PROTOCOL_VAR;HAS_MEDIA_MP3;HAS_MEDIA_MP4;HAS_MEDIA_FLV;VM_LUA;WIN32;NDEBUG;_WINDOWS;_USRDLL;PROXYPUBLISH_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\..\sources\applications\proxypublish\include;..\..\..\sources\common\include;..\..\..\sources\thelib\include;..\..\..\3rdparty\lua-dev;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4251;4996</DisableSpecificWarnings>
      <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile>
      <ForcedIncludeFiles>common.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <OutputFile>$(OutDir)\$(ProjectName).dll</OutputFile>
      <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>rd /Q /S "$(OutDir)\mediaFolder"
mkdir "$(OutDir)\mediaFolder"
</Command>
      <Message>Create the media folder</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>LITTLE_ENDIAN_BYTE_ALIGNED;NET_SELECT;HAS_LUA;HAS_PROTOCOL_HTTP;HAS_PROTOCOL_RTMP;HAS_PROTOCOL_RTP;HAS_PROTOCOL_LIVEFLV;HAS_PROTOCOL_TS;HAS_PROTOCOL_VAR;HAS_MEDIA_MP3;HAS_MEDIA_MP4;HAS_MEDIA_FLV;VM_LUA;WIN32;NDEBUG;_WINDOWS;_USRDLL;PROXYPUBLISH_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\..\..\sources\applications\proxypublish\include;..\..\..\sources\common\include;..\..\..\sources\thelib\include;..\..\..\3rdparty\lua-dev;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <DisableSpecificWarnings>4251;4996</DisableSpecificWarnings>
      <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile>
      <ForcedIncludeFiles>common.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <OutputFile>$(OutDir)\$(ProjectName).dll</OutputFile>
      <AdditionalDependencies>ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
    <PostBuildEvent>
      <Command>rd /Q /S "$(OutDir)\mediaFolder"
mkdir "$(OutDir)\mediaFolder"
</Command>
      <Message>Create the media folder</Message>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\jobstimerappprotocolhandler.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\jobstimerprotocol.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\liveflvappprotocolhandler.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\proxypublish.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\proxypublishapplication.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\rtmpappprotocolhandler.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\rtpappprotocolhandler.h" />
    <ClInclude Include="..\..\..\sources\applications\proxypublish\include\rtspappprotocolhandler.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\jobstimerappprotocolhandler.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\jobstimerprotocol.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\liveflvappprotocolhandler.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\proxypublish.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\proxypublishapplication.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\rtmpappprotocolhandler.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\rtpappprotocolhandler.cpp" />
    <ClCompile Include="..\..\..\sources\applications\proxypublish\src\rtspappprotocolhandler.cpp" />
    <ClCompile Include="..\dummy.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug static|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release static|Win32'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\common\common.vcxproj">
      <Project>{0527601c-06c4-4af6-bc87-48fc042c1437}</Project>
    </ProjectReference>
    <ProjectReference Include="..\thelib\thelib.vcxproj">
      <Project>{ddc93ad7-6622-4eac-ab28-32b7d718f14d}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>